Content of Master’s Programme «Mobile Application Development and Game Design»
Name of the master’s programme:
MOBILE APPLICATION DEVELOPMENT AND GAME DESIGN
Director of the Master’s Programme
e-mail: msd_exp@outlook.com
Number of ECTS credits for the programme:
120
Programme objectives
The Master’s Programme «Mobile Applications Development and Computer Games» is aimed at developers in the field of mobile devices software engineering and computer games.
The programme also prepares students for a career in research or continued studies towards a doctoral degree.
Mobile Applications and Computer Games are most dynamic and expansive fields of information technologies. For an individual scholar or professional in the field this means that, as well as having a good understanding of the theoretical and technical foundations of the field, one needs to be able to apply a technology to new challenging problems and integrate it with other technologies.
Aim
The Master’s Programme «Mobile Applications Development and Computer Games» offers the opportunity to advanced training in specific and very interesting area of computer science and engineering. It opens up prospects for creative personal development, career opportunities, and the ability for graduates to build their own business.
Students will be able to focus their studies on Mobile Applications and Computer Games areas. The following courses are to be taught: mathematics for information technology, mobile operating systems, mobile networks, parallel programming, software architecture, software testing, development and analysis of requirements, computer security, elements of game theory, computer vision, as well as the economics of mobile and gaming applications, development management.
Learning outcomes for the Programme:
The following learning outcomes will serve as measurable skills, abilities and knowledge towards the implementation of the general goal of the program. After successfully completing the curriculum, graduate be able to
- apply the mathematical knowledge for building mobile applications and computer games;
- use programming technologies for developing mobile applications and computer games;
- use knowledge about special aspects of software behavior within mobile networks and mobile operating systems;
- develop efficient interfaces for software interaction with the runtime environment in mobile systems;
- identify mobile and gaming applications stakeholders and to developing and analyzing software requirements;
- developing and maintenance the mobile and gaming applications architecture;
- plan and carry out mobile and gaming software testing;
- take various positions in a team of mobile applications and computer games developers;
- organize a development team and manage the development of mobile and gaming software;
- identify and handle the economic aspects of software engineering for mobile and gaming applications.
Content of the Programme
Mathematics for Game and Mobile Development:
Courses | ||
Code | Title | Volume (ECTS) |
Obligatory Courses | 17 | |
F.1(2) | Machine Learning | 5 |
F.2(4) | Computer Vision | 2 |
F.3(1) | Artificial Intelligence | 5 |
F.4(1) | Mathematical Methods in Modern Information Technology | 5 |
Programming for Game and Mobile Development:
Courses | ||
Code | Title | Volume (ECTS) |
Obligatory Courses | 20 | |
P.1(3) | Parallel Algorithms for Multicore Systems | 3 |
P.2(3) | Management of Software Development | 2 |
P.3(2) | System Engineering | 4 |
P.4(3) | Testing Mobile Applications and Computer Games | 4 |
P.5(3) | Mobile Application Software Engineering | 5 |
P.6(1) | Mobile Operating Systems | 2 |
Interdisciplinary:
Courses | ||
Code | Title | Volume (ECTS) |
Obligatory Courses | 22 | |
I.1(12) | Foreign Language for Professional Communication | 4 |
I.2(2) | Philological Support of Professional and Business Communication | 2 |
I.3(1) | Theory and Practice of Argumentation | 2 |
I.4(4) | Modern Theories and Practices of Personality Development | 3 |
I.5(2) | History of Russia | 2 |
I.6(3) | Economics of Mobile Applications and Computer Games | 3 |
I.7(3) | Advanced Information Technology | 4 |
I.8(1) | Project Management | 2 |
Professional module: Game Development
Courses | ||
Code | Title | Volume (ECTS) |
Obligatory Courses | 21 | |
G.1(1) | Game Theory | 3 |
G.2(1) | Computer Game Programming Basics | 4 |
G.3(2) | Architecture of Computer Games | 2 |
G.4(2) | Computer Graphics | 5 |
G.5(4) | Analysis of the Requirements for Computer Games | 2 |
G.6(4) | Game Design Basics | 5 |
Professional module: Mobile Development
Courses | ||
Code | Title | Volume (ECTS) |
Obligatory Courses | 21 | |
M.1(1) | Mobile Networks | 3 |
M.2(1) | Mobile Application Programming Basics | 4 |
M.3(2) | Architecture of Mobile Application | 2 |
M.4(2) | Mobile Application Security | 5 |
M.5(4) | Mobile Application Requirements Analysis | 2 |
M.6(4) | Mobile Application Interfaces | 5 |
Research Methods and Project Design:
Courses | ||
Code | Title | Volume (ECTS) |
Obligatory Courses | 40 | |
R.1(13) | Internship | 10 |
R.2(1234) | Research Practice | 21 |
R.3(4) | Master Thesis | 9 |
Educational profiles
The program contains two training tracks: “Mobile applications” and “Computer games”. The track «Mobile Applications» focuses on the study of disciplines that deal with the processes of development, promotion and maintenance of applications for mobile devices. The track «Computer Games» is devoted to various aspects of gaming applications life-cycle, from mathematical foundations and creation — to monetization.
Teaching and training methods
Teaching and training methods include lectures, seminars, laboratory classes, research work, individual and group projects, scientific and practical workshops and internships.
Entry requirements
A bachelor’s degree with a major in computer mathematics, information technology, software engineering. Alternatively, a bachelor’s degree with a minor in computer science or related subject area, with a minimum of 60 ECTS credits in computer-related or mathematics related subjects (e.g. languages programming, algorithms, data structures, databases, software engineering, mathematical analysis, discrete mathematics, statistics, mathematical logic, calculus). The Bachelor’s degree should be awarded by an internationally recognized university.
Degree thesis
Program includes mandatory research practice (overall 21 ECTS) and internship (10 ECTS). The thesis encompasses independent work corresponding to 9 ECTS credits. The students are encouraged to carry out their thesis work in their specialization area. Work on a thesis should be supervised by a university lecturer with experience in computer science, mobile applications, or game development.
This master program was developed under the Erasmus +project «MAGnUS: Developing Master Programmes in Mobile Applications and Game Design at Partner Universities» 598342-EPP -1-2018-1-SE-EPPKA2-CBHE-JP/ MAGnUS , which is funded with the support of the European Commissions.
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